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Paper ID: UIJRTV7I50001
Volume:07
Issue:05
Pages:01-15
Date:March 2026
ISSN:2582-6832
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Annie Rose G. Baylon and Noel G. Benavides, 2026. Quizizz App as an Online Assessment Tool in Science. United International Journal for Research & Technology (UIJRT). 7(5), pp.01-15.
Abstract
This study explored the use of Quizizz as an online assessment tool in Science 8 through a qualitative practitioner-inquiry approach grounded in Constructivist Learning Theory and Feedback Intervention Theory. The primary aim was to examine how the gamified platform influenced students’ conceptual understanding, motivation, and engagement. Data gathered from student experiences revealed that Quizizz created a more interactive and supportive learning environment by combining real-time feedback with game-based features. These elements not only enhanced students’ comprehension of scientific concepts but also improved their attitudes toward learning science by fostering emotional involvement and sustained participation. Despite these benefits, challenges such as unstable internet connectivity and limited device access surfaced as barriers to equitable implementation. In response, strategies like providing printed quiz alternatives and extending quiz durations were adopted, underscoring the necessity of teacher flexibility and reflective practice when incorporating technology into instruction. The findings highlight that while digital assessment tools hold great potential to enrich teaching and learning, their success depends largely on context-sensitive and inclusive practices. The study recommends that schools strengthen infrastructure and provide training for teachers to effectively utilize such tools. Additionally, curriculum designers are encouraged to integrate technology-based exemplars aligned with frameworks like the 5E instructional model. Future research may investigate the long-term effects of gamified assessments on student achievement and engagement across different learning contexts.

Keywords: Assessment, Engagement, Gamification, Motivation, Technology Integration.


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