Abstract
This study explored the connection between how often learners play online mobile games and their reading levels. By using a descriptive-correlational research design, the study gathered data on learners’ gaming frequency and reading level. Respondents were categorized into non-players, occasional players, and frequent players of online mobile games, with reading levels assessed using the Philippine Informal Reading Inventory (Phil IRI). The findings revealed no significant relationship between the amount of time spent playing online mobile games and learners' reading level. While the study did not find any harmful effects, it highlights the need for further research to consider factors like self-regulation and socio-economic background, as well as to adopt a long-term approach. It also points to the potential benefits of game-based learning in improving academic skills like reading. Ultimately, this study adds to the ongoing conversation about how gaming impacts learning, suggesting that online mobile games may not be as harmful to academic performance as often thought.
Keywords: Exposure, Mobile Gamer, online mobile game, playing frequency, reading level.
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